My fellow artists and I at Avalanche have been putting ourselves through a character design workshop. The character must first be a squirrel, muskrat, or badger and appeal to an audience of boys and girls age 7-11. The character should fill a "helper" role for the player in an action/adventure game. We started the first week with our initial designs and have been critiqueing ourselves and each other on how we can make him/her/it better the next week. We've also been putting our designs through four filters, one each week: Contrast, Novelty, Story, and Style. Week 1 was my initial design, inspired in equal parts by Phoenix Wright, and Sly Cooper, and named after the greatest private detective of them all. He mainly helps the player by analyzing whatever evidence the player finds in their quest. Week 2 I added more contrast to the design by (among other things) thinning the body, enlarging the head, moving the facial features from the center of the face and intensifying the eyes. Week 3 I combined the next 2 filters (since I actually missed a week), for Novelty/Familiarity I made the shapes more unique and tried to unify the squirrel elements. For Story I removed the coat and added a hat which I feel better communicates the background and personality of my squirrel detective. I've so far found the workshop to be extremely helpful and I feel like my design has improved. The final design should be done in the next few weeks. Head over the the Avalanche Blog to see everyone else's.
7 comments:
great idea, and its nice to see how the character progresses.
Personally, I think number 3 is the strongest. I think its the hat and white sleeves that tops him off
great designs all the way round Kev! The last one catches my eye the most
but the one with the evidence bag cracks me up with his : you cant deny the evidence" look
I think it's great that you can work at a place with other artists. You can help each other become even better.
Really nice design. And great halloween post below too. That cat is awesome.
It just gose to say "You can never settle with the first take or idea. Always thinking on what will make it even better." You could really spend an other good month devoleping this character. Nice work.
It has been awesome to see how your progress has come with this guy. You took the gold metal.
Week 3's Sam is by far your best work. His head shape & hat, and the white of his sleeves make him pop. Good one!
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