Done for the Avalanche blog art challenge. The theme is Rock Stars.
Friday, March 30, 2007
Tuesday, March 27, 2007
Meet the Concept Art


The Meet the Robinsons video game hits retailers today so I thought it an appropriate time to post some concept art I did for the game. None of these designs made it in the game, but I like to think they had a little influence on the end product. My position here at Avalanche is in production and I think it's ultimately the right place for me, but I'm glad that I can occasionally do a little visual development because I really enjoy it.Wednesday, March 21, 2007
Glass Tree

My parents recently built an addition onto their house which includes a new bathroom with a cool octagonal window. I like doing the occasional stained glass project and my mother thought the previously mentioned window would be good space to include one. It's not perfect, but I think it turned out better than my last stained glass piece, and it looks really nice in my parents bathroom (this photo was taken at my house before it was installed, in case there was any confusion). I can't take all the credit since my mom picked out all the glass and I think she chose some really nice colors and textures.
Monday, March 19, 2007
Trailer Ho!

Today, like every other day, is a good day to love pirates. Not just for all the regular awesome reasons, but because tonight is the world premiere of the Pirates of the Caribbean: At World's End movie trailer on ABC! The only potential problem is that it's debuting sometime during the 2 hour Dancing with the Stars season premiere (at 8/7c). Of course the internet will have it everywhere the day after, if you can wait. Me, I'm watching Dancing with the Stars tonight.
Tuesday, March 13, 2007
Friday, March 09, 2007
Movie Posters Rant
The Maltese Falcon is a great film. Sharp dialogue, incredible characters, great performances, thick atmosphere, and a fantastic story all work together to create a spectacular film that is cooler than ten Tarantino movies. Great movies don't always have great posters and the Maltese Falcon is a good example of that. While none of the images created for the film have been particularly bad, I feel it's always lacked a definitive poster that adequately captures the spirit of the film. Hopefully mine does to some extent.I'm always irritated by bad posters or DVD covers for good movies. The original poster for Mulan is a favorite of mine. It's a very cool image that captures the spirit of what the film is truly about. Yet when it came time to release the film on DVD the marketing guys thought process must have went something like this: "We need more characters on the cover, and what about Mushu, everyone loves him. The oriental color scheme might alienate western consumers," and so on. Thus, the DVD was released with this cover.
Return of the Jedi has made $309 million in domestic box office earnings alone, but apparently that was not enough to give it a decent DVD cover (all the Star Wars DVD covers are bad, but this one really bugs me in particular for the following reasons):

My favorite part is the position and size of Luke's hands. In my modified version to the right I roughly painted in what his arms would have to look like based on the positions of his wrists and shoulders to actually attach his body to those hands. I also like the stars shooting out of the lens flare of his light sabre and the various characters and objects that all look like they came from different sources with no effort put into unifying the values, colors, saturation, etc. But the thing that really irritates me about this cover is that a lot of artists, Drew Struzan in particular, have created excellent pieces of promotional art for all the Star Wars films. There's no excuse for this poorly photoshopped junk.Anyway, you're probably asking why I care so much, I'm not really sure actually. The poster or cover doesn't affect the content on the film or the disc. I just hate having some of these hideous things on my shelf.
Monday, March 05, 2007
Monday, February 26, 2007
Tuesday, February 20, 2007
Thursday, February 08, 2007
QT

This was done for the I Heart U/Too Cute For Comfort theme on the Avalanche Blog, the object of which was to do something "unbearably cute" in the interest of Valentine's Day. I'm a little concerned about how much fun I had doing it, I feel like I have to draw something extra NOT cute now to cleanse my creative palate.
I dedicate this image to my lovely wife, Heather (who happens to love unbearbly cute things). Happy Valentine's day!
Wednesday, February 07, 2007
Amaterasu

If Roger Ebert had played Okami or a number of other great games he perhaps wouldn’t have made this comment:
"Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control…I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art."
His observation certainly applies to some games, but many are more like a film than he may realize. The player is driving the action, true, but aside from irrelevant details, everything that happens is still under authorial control. The path is set, the artist/storyteller is simply using the unique tools that gaming offers to more fully immerse the players in his story. The interactive nature of games only enhances their ability to move people. The audience is naturally more invested in the characters because they feel like participants in the events taking place. That said, I admit that games have been doing it a little clumsily thus far. There are still a number of limitations keeping the narratives of games from achieving the emotional impact they’re capable of. However, I think they are well on their way to breaking those barriers. I fully believe video games will eventually affect society just as profoundly as literature and film have.
"Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control…I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art."
His observation certainly applies to some games, but many are more like a film than he may realize. The player is driving the action, true, but aside from irrelevant details, everything that happens is still under authorial control. The path is set, the artist/storyteller is simply using the unique tools that gaming offers to more fully immerse the players in his story. The interactive nature of games only enhances their ability to move people. The audience is naturally more invested in the characters because they feel like participants in the events taking place. That said, I admit that games have been doing it a little clumsily thus far. There are still a number of limitations keeping the narratives of games from achieving the emotional impact they’re capable of. However, I think they are well on their way to breaking those barriers. I fully believe video games will eventually affect society just as profoundly as literature and film have.
Friday, February 02, 2007
Tuesday, January 02, 2007
Captain Zombeard
Friday, December 08, 2006
Bogey
Friday, December 01, 2006
Wednesday, November 15, 2006
Depth Perception

I've been drawing so little lately-my new baby, lots of overtime at work, Final Fantasy XII, and a new freelance job have all been eating my spare time. Once the new Zelda comes out in four days (four days!) I'll have forgotten entirely what spare time is...I guess playing video games could be considered spare time.
This is another piece for the Avalanche Art Blog. It's not as finished as I would like it to be, but I don't really want to work on it anymore.
Monday, October 30, 2006
Thursday, October 26, 2006
Sunday, October 22, 2006
MAX!

I'm a dad! My son, Max Lonnie Keele was born on Oct. 17th-the day the population in the U.S. reached 300 million and exactly 2 weeks before Halloween. At birth he weighed in at 7 lbs. 10 oz. and was 19 and a half inches long. He's named after the main character in the book "Where the Wild Things Are" and his grandpa. Both he and my wife, Heather, are doing great and I couldn't be happier.
When we got him home, one of the first things I did was draw him. He's often got this funny, thoughtful scowl on his face (which I tried to capture). Heather thinks he turned out looking a little like the Brain from Pinky and the Brain (in my drawing, not in real life). I don't think he currently has any plans to take over the world, but who knows what the future may hold...
Tuesday, October 10, 2006
Monday, October 02, 2006
Sawyer and Sayid
Wednesday, September 27, 2006
'Tis the Season
Tuesday, September 19, 2006
de Muertos y Gringos
Saturday, September 02, 2006
Sketchbook Dump



I've been regularly keeping a sketchbook since I started high school (10 years ago). These drawings are all from my brand new one. The zombie was done with a brush pen after a night of playing Dead Rising with my brother. The others are ball-point pen and were probably drawn in church (one of the best places to draw).
Monday, August 21, 2006
Marion the Barbarian
Thursday, August 17, 2006
Jamaica Inn

Daphne DuMaurier is my favorite author. One of the things I love about her is the rich atmosphere she conjures when describing the locations in her books. Jamaica Inn is an old building perched on a cliff overlooking the ocean on one side and barren mashland on the other. It is the only building between two towns and was once a place of refuge when travelling the harsh landscape between. But not anymore. Mary Yellen's mother has died and she is going to stay with her aunt and uncle, the new owners of the inn. She is dropped off by the carraige at the foot of the road leading up to it, the driver won't go any nearer.
The new Art Challenge theme here at work is to draw an environment. When I heard the theme I had recently finished reading Jamaica Inn and the openning scene which I described above had really captured my imagination. I don't do environments often but I had a lot of fun doing this and want to do more.
Wednesday, August 09, 2006
Paradise Lost

I feel guilty that I haven't posted in a while. I'm amazed at people who do it so often. Work has kept me really busy, which is a lame excuse because all the frequent posters that I mentioned earlier have jobs too. Many of them work at the same place I do. I've decided to post more of my sketches and get less hung up on only posting more finished pieces.
Anyway, this is Gollum, if you couldn't tell (one of my co-workers thought it was Ghandi, I added the thought bubble to make it more obvious). I wanted to draw him at the depression stage of his withdrawal.
Monday, July 24, 2006
Wednesday, July 12, 2006
The Call of Booty

Okay, I think these will be my last pirates for a while. There are more in my sketchbook, but these two were my favorites. I've seen Dead Man's Chest twice now and I'm going again tonight. I absolutely love every single second of it. But I'll be the first to admit that I'm hopelessly biased. Old Pirate legends and ships and sea monsters and treasure maps and all that stuff is like crack to me. I can't get enough. Watching Pirates of the Caribbean is like someone feeding hot fudge brownies to my soul.
Anyway, I added a bunch of links to other great blogs recently. If you're featured in one of these links and wish not to be affiliated with me (something I can totally understand and maybe even endorse), let me know.
Saturday, July 08, 2006
Welcome to the Jungle

I haven't posted anything in a while and this is the culprit. My wife is nearly 7 months pregnant with our first child and we thought it would be fun to give the future baby room a jungle theme, including a jungle mural on one wall. So all my free time for the past couple weeks has been swallowed up in painting it. It was fun.
Friday, June 23, 2006
Tuesday, June 20, 2006
Seattle
Friday, June 02, 2006
Dead Men Tell No Tales
Tuesday, May 30, 2006
Twilight Princess
Tuesday, May 23, 2006
Tommy and Ray
Monday, May 22, 2006
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