
Wednesday, April 25, 2007
Monday, April 09, 2007
Thursday, April 05, 2007
Friday, March 30, 2007
Tuesday, March 27, 2007
Meet the Concept Art




Wednesday, March 21, 2007
Glass Tree

My parents recently built an addition onto their house which includes a new bathroom with a cool octagonal window. I like doing the occasional stained glass project and my mother thought the previously mentioned window would be good space to include one. It's not perfect, but I think it turned out better than my last stained glass piece, and it looks really nice in my parents bathroom (this photo was taken at my house before it was installed, in case there was any confusion). I can't take all the credit since my mom picked out all the glass and I think she chose some really nice colors and textures.
Monday, March 19, 2007
Trailer Ho!

Today, like every other day, is a good day to love pirates. Not just for all the regular awesome reasons, but because tonight is the world premiere of the Pirates of the Caribbean: At World's End movie trailer on ABC! The only potential problem is that it's debuting sometime during the 2 hour Dancing with the Stars season premiere (at 8/7c). Of course the internet will have it everywhere the day after, if you can wait. Me, I'm watching Dancing with the Stars tonight.
Tuesday, March 13, 2007
Friday, March 09, 2007
Movie Posters Rant

I'm always irritated by bad posters or DVD covers for good movies. The original poster for Mulan is a favorite of mine. It's a very cool image that captures the spirit of what the film is truly about. Yet when it came time to release the film on DVD the marketing guys thought process must have went something like this: "We need more characters on the cover, and what about Mushu, everyone loves him. The oriental color scheme might alienate western consumers," and so on. Thus, the DVD was released with this cover.
Return of the Jedi has made $309 million in domestic box office earnings alone, but apparently that was not enough to give it a decent DVD cover (all the Star Wars DVD covers are bad, but this one really bugs me in particular for the following reasons):


Anyway, you're probably asking why I care so much, I'm not really sure actually. The poster or cover doesn't affect the content on the film or the disc. I just hate having some of these hideous things on my shelf.
Monday, March 05, 2007
Monday, February 26, 2007
Tuesday, February 20, 2007
Thursday, February 08, 2007
QT

This was done for the I Heart U/Too Cute For Comfort theme on the Avalanche Blog, the object of which was to do something "unbearably cute" in the interest of Valentine's Day. I'm a little concerned about how much fun I had doing it, I feel like I have to draw something extra NOT cute now to cleanse my creative palate.
I dedicate this image to my lovely wife, Heather (who happens to love unbearbly cute things). Happy Valentine's day!
Wednesday, February 07, 2007
Amaterasu

If Roger Ebert had played Okami or a number of other great games he perhaps wouldn’t have made this comment:
"Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control…I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art."
His observation certainly applies to some games, but many are more like a film than he may realize. The player is driving the action, true, but aside from irrelevant details, everything that happens is still under authorial control. The path is set, the artist/storyteller is simply using the unique tools that gaming offers to more fully immerse the players in his story. The interactive nature of games only enhances their ability to move people. The audience is naturally more invested in the characters because they feel like participants in the events taking place. That said, I admit that games have been doing it a little clumsily thus far. There are still a number of limitations keeping the narratives of games from achieving the emotional impact they’re capable of. However, I think they are well on their way to breaking those barriers. I fully believe video games will eventually affect society just as profoundly as literature and film have.
"Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control…I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art."
His observation certainly applies to some games, but many are more like a film than he may realize. The player is driving the action, true, but aside from irrelevant details, everything that happens is still under authorial control. The path is set, the artist/storyteller is simply using the unique tools that gaming offers to more fully immerse the players in his story. The interactive nature of games only enhances their ability to move people. The audience is naturally more invested in the characters because they feel like participants in the events taking place. That said, I admit that games have been doing it a little clumsily thus far. There are still a number of limitations keeping the narratives of games from achieving the emotional impact they’re capable of. However, I think they are well on their way to breaking those barriers. I fully believe video games will eventually affect society just as profoundly as literature and film have.
Friday, February 02, 2007
Tuesday, January 02, 2007
Captain Zombeard
Friday, December 08, 2006
Bogey
Friday, December 01, 2006
Wednesday, November 15, 2006
Depth Perception

I've been drawing so little lately-my new baby, lots of overtime at work, Final Fantasy XII, and a new freelance job have all been eating my spare time. Once the new Zelda comes out in four days (four days!) I'll have forgotten entirely what spare time is...I guess playing video games could be considered spare time.
This is another piece for the Avalanche Art Blog. It's not as finished as I would like it to be, but I don't really want to work on it anymore.
Monday, October 30, 2006
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